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main ezQuake source code base

Results 136 ezquake-source issues
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**ezQuake version:** 3.6 alpha 7 v7044 Win64 **OS/device including version:** Win10, RTX 3090 GLSL **Describe the bug** When you run a timedemo, there are two different lines that report "worst...

Is there any interest in having the official soundtrack support? I want to be able to play Quake with an unlocked frame rate and jam to NIN.

**Is your feature request related to a problem? Please describe.** Currently if you have hud_teaminfo_show_enemies enabled, the enemy teaminfo is stacked underneath the team you are tracking. This takes up...

**Is your feature request related to a problem? Please describe.** It bothers me that ezquake connects to more than one proxy. Usually the second or third ones don't lower ping...

On OS X, Option+Key no longer works. 1. Show console 2. Type "this" without option produces white text "this" 3. Type "this" holding option produces garbage Expected Typing "this" holding...

macos-only

**ezQuake version:** All (up to 3.6-alpha7) **Describe the bug** Between mvd frames, the player grabs quad but also dies. mvd stats code to detect pickups only runs for live players,...

This is the only way to work around this hardcoded limitation on MacOS. Other cvars have no effect and MacOS offers no GL driver options.

Easymove is a mode where you can strafejump simply by holding shift and +forward. It is usable by people who can't bunny jump properly because of e.g. a disability or...

unezQuake sends `say_team` messages with "#inlay#" which is incompatible with the limited `filter` system of ezQuake. Ignore these messages like we ignore Qizmo messages.