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main ezQuake source code base

Results 136 ezquake-source issues
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Please search for existing issues and check for potential duplicates before filing yours. **ezQuake version:**3.6.5 **OS/device including version:** Win10 **Describe the bug** Ambient sounds are no longer loading or playing....

One complaint my friends (completely new to QW) have with QuakeWorld is the **HUHHH!!** sound on every jump. Could we add an ability to have options for the jump sound?...

Please search for existing issues and check for potential duplicates before filing yours. **ezQuake version:** 3.6.5 **OS/device including version:** Devuan 5 Daedalus **Describe the bug** ``` freeartist-devuan@devuan:~/Downloads/ezquake-source-3.6.5$ ./build-linux.sh [ERROR] Your...

If the above aliases are set, the commands in it will be executed when countdown starts or breaks respectively.

Change proxy_request_queue to heap allocation and added some safety checks and stuff.

I'm running ezQuake version 3.6.7 on Windows 10, with Team Fortress 2.8; No matter what I do I can't get skins to show up in the classic Team Fortress intro...

iDrive 2 is designed for players who previously used the Last Input Priority SOCD cleaning behavior. Unlike that mode, iDrive 2 inserts a neutral frame between opposing directional inputs. This...

**ezQuake version:** All 3.6.X **OS/device including version:** Windows 10, GeForce RTX 3070Ti, GL renderer, Nvidia Drivers 581.29 **Describe the bug** Any mod using my fortress gamedir is not able to...

(Not sure this is the place to post this request, but let's try) Missing a f_trigger that fires when countdown _starts_ (not ends). I'd use it to automatically raise volume...