RE3 has three bones in the wrong position
Hi, PredatorCZ
It's an amazing job. It works well with the RE3 import and export script (alphaZomega's 0.5d).
However, when importing RE3 animation files, there are some minor errors.
As you can see, The positions of l_scapula_0/r_scapula_0/r_leg_thigh_muscle are incorrect.
Thanks for your hard work.
Issues might have been fixed in V1.3.
Thanks for the update. Can you write a simple tutorial? Because whether it is 1.3 or 1.4 when I import .99, 3dsmax crashes. There is no such problem in 1.2.
Filename?
They're base_cmn_damg.motlist.99 and base_cmn_move.motlist.99.
Tested with v1.7, might be fixed.