Alexey

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In short, these are colors for Light only. The color itself is equal to specular color. I consider it useless. Edit: Only now I realized what was the point of...

![2024-10-20_05-44-20](https://github.com/user-attachments/assets/d3100493-1f3a-4fc9-96a6-856118123636) with doublebuffered this see very bad

![2024-10-20_06-37-06](https://github.com/user-attachments/assets/c9becd6d-e6aa-405c-ac05-859e1e9b8e49) close

`Block compressed textures must be multiples of 4 in size` For BC1, BC3, BC4, BC5, BC7 need size multiples of 4, since it is technically necessary. https://learn.microsoft.com/en-us/windows/win32/direct3d10/d3d10-graphics-programming-guide-resources-block-compression From the name...

The error itself is a software exception, crash dump just catches it and calls CTD. It's not a big deal.

I'll leave it for now, I'll think about how to remove this window.

[CreationKitPlatformExtendedFilter.txt](https://github.com/user-attachments/files/18405292/CreationKitPlatformExtendedFilter.txt) try it

The situation is like this, a Bethesda dump is now appearing in my build. I deleted the mod, tried the original, and I get a dump with a similar error.

I'm marking this as a bug because need to find a solution to what's broken there.

This is stated on the mod page itself (Vault tec face gen), enable bBSPointerHandleExtremly.