Alexey
Alexey
In short, these are colors for Light only. The color itself is equal to specular color. I consider it useless. Edit: Only now I realized what was the point of...
 with doublebuffered this see very bad
 close
`Block compressed textures must be multiples of 4 in size` For BC1, BC3, BC4, BC5, BC7 need size multiples of 4, since it is technically necessary. https://learn.microsoft.com/en-us/windows/win32/direct3d10/d3d10-graphics-programming-guide-resources-block-compression From the name...
The error itself is a software exception, crash dump just catches it and calls CTD. It's not a big deal.
I'll leave it for now, I'll think about how to remove this window.
[CreationKitPlatformExtendedFilter.txt](https://github.com/user-attachments/files/18405292/CreationKitPlatformExtendedFilter.txt) try it
The situation is like this, a Bethesda dump is now appearing in my build. I deleted the mod, tried the original, and I get a dump with a similar error.
I'm marking this as a bug because need to find a solution to what's broken there.
This is stated on the mod page itself (Vault tec face gen), enable bBSPointerHandleExtremly.