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SF: Lights Form IDs Missing Light Color

Open yak3d opened this issue 1 year ago • 4 comments

Another Starfield specific one, I can also try to look into this. In the SF CK it will set the background of the Light Form ID to the color of the light.

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yak3d avatar Sep 15 '24 23:09 yak3d

since I don't use CK, what does it mean? each color individually edit: but in any case, the BGSForm has not been studied yet.

Perchik71 avatar Sep 16 '24 05:09 Perchik71

I'm not coloring, maybe it's not provided in the Default theme

Perchik71 avatar Sep 19 '24 14:09 Perchik71

Yeah its weird, I assume it gets the light color from the form itself, then sets the background to that? But CKPE is stopping that from happening maybe.

yak3d avatar Sep 21 '24 00:09 yak3d

coloring is not a problem... I need to understand what the technology is, why one thing is painted this way and the other in a different way. edit: so, I do not even know if the color set is more accurate, numerically in HEX or RGB

Perchik71 avatar Sep 21 '24 16:09 Perchik71

In short, these are colors for Light only. The color itself is equal to specular color. I consider it useless. Edit: Only now I realized what was the point of this problem. After rereading the initial post again. Edit2: It also causes a problem when the text needs to be colored in black, and when in white.

Perchik71 avatar Oct 19 '24 14:10 Perchik71

2024-10-20_05-44-20 with doublebuffered this see very bad

Perchik71 avatar Oct 20 '24 02:10 Perchik71

2024-10-20_06-37-06 close

Perchik71 avatar Oct 20 '24 03:10 Perchik71

wow you actually fixed it!

DJLegends1011 avatar Oct 20 '24 09:10 DJLegends1011

That looks great! Thanks for looking into this.

yak3d avatar Oct 20 '24 10:10 yak3d