PatrickvL
PatrickvL
Seems like a patch is not applied, unclear if it's graphics or sound related.
_From @rexcaptain501 on July 23, 2017 23:9_ Tested with Cxbx-Reloaded build 3ca1a35, Jul 23 2017 No audio is being output anymore. Getting similar results to #429 (Madagascar). 
_From @RadWolfie on July 24, 2017 0:53_ I'll check this out later this week to see if I can fix the audio part unless someone else will beat me to...
_From @RadWolfie on July 28, 2017 0:0_ Hmm... in EmuDSound.cpp at beginning of line 1100 with the code shown below. If removed the if/else check, then audio is playing just...
@RadWolfie I'm not familiair with the dsound code, so I browsed through it. I still can't determine if your suggestion is right, but it did make me submit a Pull...
_From @rexcaptain501 on July 28, 2017 9:50_ Edit: deleted my previous comment. Seemed to be a rendering issue caused by putting video settings to my native resolution instead of auto....
_From @LukeUsher on July 28, 2017 9:53_ That looks like you set your output resolution higher than 640x480, a lot of titles specifically set the viewport to 640x480, in which...
_From @rexcaptain501 on July 28, 2017 9:54_ That's really weird, because on previous builds to aa0c6718 this didn't happen. Edit: ignore this. Context down below.
Problems with wrongly placed and/or un-streched video's is probably due to a bug in overlay handling. I've been messing around with it already, but nothing to show for it yet....
_From @rexcaptain501 on July 28, 2017 10:5_ I just tried again with an older build I was testing with today and I'm getting the same stretch behaviour. Odd. *shrugs*