PatrickvL
PatrickvL
Oh yes, please do!
@ciaran2 How's it going?
You could submit an issue in their GitHub about that, perhaps there's an easy fix possible or some API already exists for that you just haven't found yet. As for...
@ciaran2 I see you've created https://github.com/jkuhlmann/gainput/issues/33 and got an answer, I hope it helps!
Okay thanks for sharing your thoughts about this. To add to this I've read some emulators 'just' use SDL input, which might be worth looking into too
For keyboard (and eventually mouse) handling, `SDL_GetKeyboardState` (and eventually, `SDL_GetMouseState`) could be used to replace DirectInput with, so I /think/ it's better to keep this issue open until those two...
> Can anyone recall what game required 'Remove extra slashes'? > We should have probably left a comment in the source code. > > If we can work out a...
-1 might be a valid value, but it's not a valid index, and that's what this message is about
> > -1 might be a valid value, but it's not a valid index, and that's what this message is about > > Indeed. The correct behaviour appears to be...
.. I'm also inclined to believe `X_D3DVSDE_VERTEX` (= -1) is only valid for `SetVertexData4f`, so we could (or should?) discern this case in `CxbxImpl_SetVertexData4f` instead of in `CxbxSetVertexAttribute`.