PatrickvL

Results 230 comments of PatrickvL

_From @LukeUsher on July 28, 2017 10:9_ This happens with the majority of titles if you set a resolution higher than the Xbox default, it has always been an issue,...

_From @rexcaptain501 on July 28, 2017 10:12_ Yeah, I just tested with a8033fee (yesterday) and I'm getting the same behaviour as aa0c671, and I'm sure I didn't get this yesterday...

_From @RadWolfie on July 28, 2017 14:37_ @rexcaptain501 When you set a higher resolution, it will mostly "shrink" the output screen because it doesn't perform "fill to screen" process. However...

_From @zaykho on August 7, 2017 13:50_ @rexcaptain501 Beware that, if you spot an issue with the latest build, and try to load an older one to compare, you will...

@gandalfthewhite19890404 when?

Shall we discuss the weather was well here?..... The point is, none of these remarks add anything of value to the issue. Please, only comment with facts and perhaps some...

_From @ObiKKa on April 9, 2017 19:5_ Ah, that was then (6.5 years ago). Wow they look virtually similar! http://shogun3d-cxbx.blogspot.com.au/2010/11/gauntlet-dark-legacy.html

_From @BenNottelling on April 9, 2017 19:10_ It's good they are similar, that means the emulator hadn't really made any backwards steps

Dxbx, back in 2010 : https://www.youtube.com/watch?v=NWlmKP74LuY

To get menu's and in game graphics in a readable state would require better support for palletized textures then what we have right now. The Dxbx run I linked to...