PatrickvL
PatrickvL
I hear you, but we currently don't intend to use our issue tracker as a list of requests. As for manually having to mount images, that could be scripted to...
Would it make sense to split off and merge the Direct3D 9 chances in this pull request separately?
Test results should be identified by : * `xbox_kernel_test_suite` build hash * Run timestamp * Submitter * Name and/or description * Test environment; Either : * Used emulator + version...
This issue is more about having access to the output/results of hardware runs of the test-suite, and less about having Xbox hardware running tests 24/7. Having access to these results...
In earlier discussions between @Luca1991 and me, we came up with this list of related testing _framework_ code: * https://github.com/wine-mirror/wine/blob/master/include/wine/test.h * https://github.com/wine-mirror/wine/tree/master/programs/winetest * https://github.com/wine-mirror/wine/tree/master/dlls/ntdll/tests * https://github.com/wine-mirror/wine/tree/master/dlls/kernel32/tests * https://github.com/mirror/reactos/tree/master/rostests/apitests/kernel32 * https://github.com/mborgerson/xbtests?files=1...
Ouch, that could prove difficult. But what if we'd do it the other way around - let the Cxbx-Reloaded AppVeyor build run the most recent kernel test suite?
Currently, Cxbx-Reloaded doesn't do anything else but store and retrieve a 32 bit number via AvSetSavedDataAddress/AvGetSavedDataAddress. The real kernel however does much more. The kernel test suite should somehow describe...
There are more Cxbx-Reloaded issues that contain relevant information, like https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/39
The way Dxbx scans is much faster than the algorithm linked above, since that still scans over the entire memory range when looking for the presence of one single symbol...
To prevent repeating myself, here a link that describes the Dxbx detection code in a bit more detail : http://dxbx-emu.com/2010/11/04/dxbx-symbol-detection/ And for people that want to read a little more...