PatrickvL
PatrickvL
_From @ObiKKa on April 9, 2017 21:16_ Yes. I've just now taken a look at that channel's old recorded DXBX videos from nearly 6.5 years ago. Here's also the intro,...
Yeah, it's my channel so I know about that ;)
The same issue was reported a few months back, but thanks for re-testing this. (I asked @LukeUsher to look into the vertex buffer cache, which seems to be overflowing.)
The slowness during gameplay is a known issue : it's because this game uses palletised textures, which aren't available on Windows, so we have to convert them. This takes a...
@gandalfthewhite19890404 tip : put a # before each PR number to turn them into hyperlinks
Old issue : #403
_From @LukeUsher on May 9, 2017 8:8_ Possibly the most detailed bug report I have ever seen, consider myself impressed
Thanks for the detail in this report - one thing that stands out is how 'bland' everything looks. That's why I've started to look into render-states, specifically back porting the...
_From @rexcaptain501 on May 12, 2017 22:53_ Tested on Cxbx-Reloaded build 14e59d6e, May 12 2017. Some things have regressed, such as text and 3D graphics colour. Text on the language...
There are two possible reasons I can think of that might have caused this; I DISABLED a patch on Get*Desc, which only reads from the D3D resource, so doesn't need...