PatrickvL
PatrickvL
Have you looked at this? https://doxygen.reactos.org/d0/daa/pchw_8c.html#a87ed493aa6c2817b417a278fd3f60610 Edit : in combination with this calibration : https://doxygen.reactos.org/d0/daa/pchw_8c.html#a2b215dfbc9c386a2f4bbe985654cef55
Unknown. Check that with nxdk?
Thanks for the status update, it was long due ;) I agree we indeed shouldn't remove kernel signatures - quite the opposite : we should make sure they are complete...
Work on this has been done in merged PR #1757 However, the test cases listed in this issue must still be verified and documented per test case (here, in this...
At which point is this triggered?
> ummm something is afoot...lol >  This green color likely is the 'WarningColor' I return when the ColorKey operation reaches the end of the function without hitting any of...
If that doesn't cause any issues for emulation, then I'm all for it. Another Windows API that uses thread handles, is 'DuplicateHandle()', used for suspend and resume rights.
It'd also be worthwhile to find out (which bits of) which channels are read by the bump mapping texture fetch operation. Perhaps we can suffice by using R6G5B5 on host...
Xqemu solves this for PS_TEXTUREMODES_BUMPENVMAP(_LUM) by sampling UV from the textures' RG channels - see https://github.com/xqemu/xqemu/blob/729e52662fcadc04bb790465e99c3779e6e88393/hw/xbox/nv2a/nv2a_psh.c#L630 and https://github.com/xqemu/xqemu/blob/729e52662fcadc04bb790465e99c3779e6e88393/hw/xbox/nv2a/nv2a_psh.c#L644
Can't find any on YouTube (only Dolphin and such : https://www.youtube.com/watch?v=Z-Y_rF2SS2o&t=227s )