Paradise
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Paradise Station's GitHub main repository.
## What Does This PR Do 1. Fixes certain reagent containers having lists of possible transfer rates that were either empty, contained only the default value, or were not even...
**Issue Description**: An experimentor interaction with a strange objects that summons station pets does so even when the pet in question is buckled into a seat, freezing it in place...
## What Does This PR Do Rework abductors to remove infinite free teleport escapes, while giving abductors additional tools to compensate. Also makes them datumized and fit within the new...
**Issue Description**: Transferring your consciousness into a golem overwrites notes with a single line about serving your master (yourself). **What did you expect to happen**: Keeping your notes. **What happened...
**Issue Description**: Cult protective shields, used for cult summon rune writing / protective rune / rune generated when summoning ghosts... doesnt protect the user. Projectiles hit the barrier AND hit...
**Problem Description**: Deathnettle when changed to have a different reagent in it kinda bugs stuff out with it not having the reagent in the plant but still injecting it when...
**Problem Description**: If you drag a body away from the gibber fast enough after putting it in, the body will not be in the gibber, but activating the gibber will...
**Issue Description**: The description appears twice **What did you expect to happen**: For it to just be the normal description, nothing else **What happened instead**:  **Why is this bad/What...
## What Does This PR Do Refactors mountable frames code to: - be able to drop metal and glass sheets upon wrenching - use bitmaps instead of string lists for...
**Issue Description**: Votes runtime if no answer is picked  I know this will never happen on prod, but its an issue nonetheless. Can easily be fixed with an `if(result)`...