Paradise
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Dna modified deathnettle are weird
Problem Description: Deathnettle when changed to have a different reagent in it kinda bugs stuff out with it not having the reagent in the plant but still injecting it when thrown. What is the problem?
What did you expect to happen: Deathnettle should contain the added reagent and be grindable for said reagent. Why do you think this is an issue?
What happened instead: The deathnettle instead appears empty and when grinded yields no reagents, despite this the thrown deathnettle injected the reagent it was supposed to have. How is what happened different from what you expected?
Why is this bad/What are the consequences: Bugs-R-Bad Why do you think this is an important issue?
Steps to reproduce the problem: Grow deathnettle, use DNA modifier to remove the sacid and facid and add omnizine (the reagent I discovered this bug with, might as well be consistant) The most important section. Review everything you did leading up to causing the issue.
When did the problem start happening: Discovered today but I noticed deathnettle now only has 25% of each acid instead of 50%, could be related to that change If your report is about something that used to work but no longer does, when was the last time you remember it working?
Possibly related stuff (which gamemode was it? What were you doing at the time? Was anything else out of the ordinary happening?): If you struggle to recreate it the exact things, I did was remove the reagents as explained and added the 35% omnizine from life weed to the deathnettle so that the omnizine was the only reagent Anything else you can tell us.