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Paradise Station's GitHub main repository.

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## What Does This PR Do This PR introduces a number of small fixes, tweaks, and features. ### Prisoner point manager interface upgrades: - You can now hit the console...

-Status: Awaiting type assignment

## What Does This PR Do Adds sprites to game for the inteliCard, so that any loaded AI's core display will be shown on the inteliCard instead of just the...

Sprites
-Status: Awaiting review

## What Does This PR Do Allows the Large Plasma Tank to be selectable as an option for Plasmamen in Character Preferences. ## Why It's Good For The Game The...

On Hold
-Status: Awaiting type assignment

## What Does This PR Do fixes #18581 Makes traitor panel and uplink items no longer break when taking uplinks away. ## Why It's Good For The Game Apparently, on...

Fix
-Status: Awaiting review

## What Does This PR Do Messages admins when a json is used. Logs what was spawned to an admin log ## Why It's Good For The Game This stuff...

Tweak
-Status: Awaiting review

Reverts ParadiseSS13/Paradise#18702 --- After profiling, it seems that every time an item is picked up, a full 2ms of CPU time is required. ![image](https://user-images.githubusercontent.com/25063394/184637139-393e916a-b340-4f16-8fb8-6095d37035b5.png) Of all 11,110 calls, 8,852 of...

Do Not Merge
Testmerge Requested
Testmerge Active
-Status: Awaiting review

## What Does This PR Do Reduces powerfist gas consumption by 5/6ths. Adds nodrop whenever a gas tank is inserted into the fist, removes nodrop when the tank is removed....

Balance
-Status: Awaiting review

## What Does This PR Do Adds a check for a state change so it only updates the icon in process when it's appropriate. An early return is also added...

-Status: Awaiting type assignment

## What Does This PR Do fixes #18488 Removes `toggle_clumsy` button upon a clown deconversion. Makes sure they regain their clumsy gene. ## Why It's Good For The Game Clown...

Fix
-Status: Awaiting merge

## What Does This PR Do Nothing to the players Changes uplink shop to depend it on uplink type. It was dependent on game mode before so if we want...

Refactor
-Status: Awaiting merge