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The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies

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Modifies the player's fov by a factor The multiplier is affected by the client Accessibility option 'FOV Effects' I'm not sure about the approach of exposing a variable in ClientboundPlayerAbilitiesPacket...

### Timings or Profile link After the raises the Y-axis of nether portal, the lag is particularly obvious, which is caused by the search and pairing process between overworld and...

type: performance
status: needs triage

Fixes https://github.com/PaperMC/Paper/issues/9130 This patch is slowly becoming annoying. Mojang did give [MC-235045](https://bugs.mojang.com/browse/MC-235045) a priority, but who knows when it'll be fixed.

Reported by @Lulu13022002 and [SPIGOT-2677](https://hub.spigotmc.org/jira/browse/SPIGOT-2677). When cancelling the retract event for sticky pistons, the piston head did not stay extended but the "stickyied" blocks were left behind. This doesn't match...

build-pr-jar

In Creative, the block and entity reach is the same (4.5), so the code works as is. In Adventure, the event always fires, so the code works as is. In...

build-pr-jar

So I noticed that tab completions for entity selectors were not working in the console. Basically after typing in `tp @e` and hitting tab, nothing would happen when in-game, a...

build-pr-jar

### Is your feature request related to a problem? Currently there's two almost identical methods for giving player a boost while gliding: Spigot's [`HumanEntity#fireworkBoost(ItemStack)`](https://jd.papermc.io/paper/1.19/org/bukkit/entity/HumanEntity.html#fireworkBoost(org.bukkit.inventory.ItemStack)) Paper's [`Player#boostElytra(ItemStack)`](https://jd.papermc.io/paper/1.19/org/bukkit/entity/Player.html#boostElytra(org.bukkit.inventory.ItemStack)) ### Describe the solution...

type: feature
status: needs triage

I messed up my local branch commit history, so this is a copy of #9202

This pr is same as the last one in #9183 I messed up with the commit, so i made this one

### Expected behavior When calling PlayerProfile#complete, it should fill both name and textures is supplied with a uuid. ### Observed/Actual behavior the textures will be filled after complete is called....

type: bug
status: needs triage