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The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies

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### Expected behavior When a player connects, the event should only fire once ### Observed/Actual behavior The event fires twice ### Steps/models to reproduce Add the below event listener to...

type: bug
status: accepted

Include the previous spawn angle in the SpawnChangeEvent like spigot, actually it's always zero.

There are several places where the potentially changed item from the BlockDispenseEvent wasn't used in later dispenser logic (in a way that had an effect). Example: If you changed the...

### Expected behavior When an item is consumed to spawn an entity, like a player playing an armor stand, or a dispenser placing a boat or minecart, an "entity spawn"...

type: bug
status: accepted

There's some inconsistencies between the EntityChangeBlockEvent and the BlockDestroyEvent. The destroy event has always the right final type but the change block event has always air even for watterlogged blocks....

Adds methods to get and set whether a player has seen the win screen before.

### Is your feature request related to a problem? Cancelling PlayerInteractEvent might be limiting because there's a somewhat complicated logic for determining which side of sign the player clicked. (See...

type: feature
good first issue

### Is your feature request related to a problem? The logo.png file is outdated when compared to current paper branding ### Describe the solution you'd like. Update the `logo.png` file...

type: feature
good first issue

### Timings or Profile link https://spark.lucko.me/ooh5SoyreL ### Description of issue Ghasts that teleport through a nether portal cause significant amounts of lag. Normally this does not occur under default paper...

type: performance
status: needs triage

Allows plugins to more accurately detect what block the player is being supported by. Much better than just using -1 current entity position.