ignoring moved too quickly message for teleports
I messed up my local branch commit history, so this is a copy of #9202
If I recall it correctly, it gets reset after the next movement packet comes in. I've tested it with invalid movements and with teleports... The teleports from the server did not get flagged as invalid movement, but the speed and clip cheats did. But I will double-check for you and send the corresponding code.
Is there any update about this?
The movement netcode is kinda delicate, hoping to get some other testing here.
I think this is obsolete (for developers) now with the introduction of the new PlayerFailMoveEvent