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ignoring moved too quickly message for teleports

Open NonSwag opened this issue 2 years ago • 1 comments

I messed up my local branch commit history, so this is a copy of #9202

NonSwag avatar Jun 03 '23 21:06 NonSwag

If I recall it correctly, it gets reset after the next movement packet comes in. I've tested it with invalid movements and with teleports... The teleports from the server did not get flagged as invalid movement, but the speed and clip cheats did. But I will double-check for you and send the corresponding code.

NonSwag avatar Jun 04 '23 14:06 NonSwag

Is there any update about this?

NonSwag avatar Jul 14 '23 16:07 NonSwag

The movement netcode is kinda delicate, hoping to get some other testing here.

Owen1212055 avatar Jul 14 '23 17:07 Owen1212055

I think this is obsolete (for developers) now with the introduction of the new PlayerFailMoveEvent

NonSwag avatar Sep 10 '23 07:09 NonSwag