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The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies

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You can create `TagUpdate`s on the Registry instance, which you can then send to a single player or apply to the whole server to affect all players. ```java // createTagUpdate...

We should check if there is no path or the path is done navigating

#9045 Made changes to the hidePlayer function. You can chose if the player also disappears from the player list.

### Expected behavior A line of rails should update together when powered on even across a chunk boundary. ### Observed/Actual behavior The rails in question seem to update randomly and...

type: bug
status: needs triage

### Is your feature request related to a problem? I think it'd be very useful for only hiding players without removing them from player list ### Describe the solution you'd...

type: feature
status: needs triage

Supersedes https://github.com/PaperMC/Paper/pull/4882 Fixes https://github.com/PaperMC/Paper/issues/4743 Instead of just tracking the itemstacks, this tracks with it, the action to take with that itemstack to apply the correct logic on dropping the item...

status: accepted

### Is your feature request related to a problem? Many new mechanics and some creatures have been added to the game, and we are having some control problems with them....

type: feature
status: needs triage

### Expected behavior Like Vanilla the gateway should work normal: Video (provided by Jokni): https://cdn.discordapp.com/attachments/289587909051416579/1101915124022919238/2023-04-29_19-56-25.mp4 (expected behavior) ### Observed/Actual behavior Video (provided by Jokni): https://cdn.discordapp.com/attachments/289587909051416579/1101915053629915146/2023-04-29_19-51-03.mp4 - observed behavior ### Steps/models...

type: bug
status: accepted
version: 1.20

### Expected behavior Setting the center of a world border outside of the server.properties's max-world-size should throw an error or display a warn in console ### Observed/Actual behavior The border...

type: bug
upstream: vanilla
version: 1.19

Due to an incorrect PerMaterialTest, all stairs were reporting as "interactable", when they are not. This PR, updates the check in Material and fixes the test to accurately test interactability.