Alexander Overvoorde
Alexander Overvoorde
@jackyzha0 @barroca I'll have time to get back to this next weekend.
I've added a unit test.
I'm afraid I don't really have time for that right now. With the Vulkan release approaching I also don't really see the point anymore.
I would say that the Mantle programming guide is your best bet: https://www.amd.com/Documents/Mantle-Programming-Guide-and-API-Reference.pdf On Sat, 23 Jan 2016 at 14:58 Aditya Avinash Atluri [email protected] wrote: > Hi, > I am...
I don't think so, you only need a window to create a presentable surface for graphics. On Sat, Jan 23, 2016, 15:06 Aditya Avinash Atluri [email protected] wrote: > Hi, >...
I already had a fixed header, sorry.
Which version of nasm do you have? The [manual](http://www.nasm.us/doc/nasmdoc3.html) states that `dq` is supposed to be an 8 byte constant.
@drakmail I'm afraid you'll have to find a way to update NASM on OSX, because it seems incredibly out-of-date: ``` overv@li517-161:~# nasm -v NASM version 2.08.01 compiled on Jun 2...
You can substitute `-Ofast` with `-O3 -ffast-math`. (It's not the same, but it has the same intent.)
From some searching around the internet, it seems like the OSX version of `ld` doesn't support elf. I'm not sure what the implications of changing everything to the mach-o format...