Alexander Overvoorde
Alexander Overvoorde
I'm not sure why that would happen. What happens if you pass 1 instead of zero?
Are you saying that calling `glDisable(GL_MULTIIPLE_SAMPLE)` manually with OOGL solves the problem?
Okay, but if you run `glDisable(GL_MULTIIPLE_SAMPLE)` with OOGL, does it solve the problem?
Can you upload your `Garbage.H` file somewhere?
No, and it is no longer actively maintained.
I think that may indeed be a bug and `x` is the right value to use since it's a single component texture format. I think I did it that way...
Is this in a browser window that leaves little space to the left of the sidebar? I've tried to reproduce this with a small browser window (just wide enough to...
Strange, for me the ads are aligned so that they never cover the text: ![](https://i.imgur.com/8msE0eq.png)
Ah, that's gonna be a challenge though because I don't think I can apply styling to that iframe myself (it's created by Google AdSense).
Yeah, I really regret not writing about `glDebugMessageCallback` and using CodeXL/RenderDoc, but I feel that it is a little bit too late to integrate that now.