MantleHelloTriangle
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Compute Shader
Hi, Can you write a blog or code for writing compute shader with Mantle? Thanks! :)
I'm afraid I don't really have time for that right now. With the Vulkan release approaching I also don't really see the point anymore.
Hi, I am looking at Mantle specific optimizations. Can you point me to some docs or blogs where I can find it? Thanks!
I would say that the Mantle programming guide is your best bet:
https://www.amd.com/Documents/Mantle-Programming-Guide-and-API-Reference.pdf
On Sat, 23 Jan 2016 at 14:58 Aditya Avinash Atluri [email protected] wrote:
Hi, I am looking at Mantle specific optimizations. Can you point me to some docs or blogs where I can find it? Thanks!
— Reply to this email directly or view it on GitHub https://github.com/Overv/MantleHelloTriangle/issues/5#issuecomment-174188210 .
Hi, I have read the doc. I couldn't figure out whether to use SDL for it or not. (In OpenGL we do it).
I don't think so, you only need a window to create a presentable surface for graphics.
On Sat, Jan 23, 2016, 15:06 Aditya Avinash Atluri [email protected] wrote:
Hi, I have read the doc. I couldn't figure out whether to use SDL for it or not. (In OpenGL we do it).
— Reply to this email directly or view it on GitHub https://github.com/Overv/MantleHelloTriangle/issues/5#issuecomment-174188958 .
Thanks! :)