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Compute Shader

Open aditya4d1 opened this issue 8 years ago • 6 comments

Hi, Can you write a blog or code for writing compute shader with Mantle? Thanks! :)

aditya4d1 avatar Jan 22 '16 19:01 aditya4d1

I'm afraid I don't really have time for that right now. With the Vulkan release approaching I also don't really see the point anymore.

Overv avatar Jan 23 '16 00:01 Overv

Hi, I am looking at Mantle specific optimizations. Can you point me to some docs or blogs where I can find it? Thanks!

aditya4d1 avatar Jan 23 '16 13:01 aditya4d1

I would say that the Mantle programming guide is your best bet:

https://www.amd.com/Documents/Mantle-Programming-Guide-and-API-Reference.pdf

On Sat, 23 Jan 2016 at 14:58 Aditya Avinash Atluri [email protected] wrote:

Hi, I am looking at Mantle specific optimizations. Can you point me to some docs or blogs where I can find it? Thanks!

— Reply to this email directly or view it on GitHub https://github.com/Overv/MantleHelloTriangle/issues/5#issuecomment-174188210 .

Overv avatar Jan 23 '16 14:01 Overv

Hi, I have read the doc. I couldn't figure out whether to use SDL for it or not. (In OpenGL we do it).

aditya4d1 avatar Jan 23 '16 14:01 aditya4d1

I don't think so, you only need a window to create a presentable surface for graphics.

On Sat, Jan 23, 2016, 15:06 Aditya Avinash Atluri [email protected] wrote:

Hi, I have read the doc. I couldn't figure out whether to use SDL for it or not. (In OpenGL we do it).

— Reply to this email directly or view it on GitHub https://github.com/Overv/MantleHelloTriangle/issues/5#issuecomment-174188958 .

Overv avatar Jan 23 '16 14:01 Overv

Thanks! :)

aditya4d1 avatar Jan 25 '16 14:01 aditya4d1