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Added more landing pads to the Airforce Command Center
Closes https://github.com/OpenRA/ra2/issues/87.
Ok, tested this commit. Some changes need to be done. As you can see in this video:
multiple airfields (see behavior after 30s mark)
When multiple airfields exists, the airplanes sometimes enter in loop trying to find a slot, when another one is open (mostly when building new planes, when coming back from bombing mission, they find the slot correctly)
An possible fix is at build time, find a open slot in all airfields that the player controls and then deploy that plane there.
Your video is not accessible unfortunately.
Ok, should be gdrive permissions. I will fix that
A quarta, 24/06/2020, 16:20, Peter Geis [email protected] escreveu:
Your video is not accessible unfortunately.
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Try now. Fixed the permissions
An possible fix is at build time, find a open slot in all airfields that the player controls and then deploy that plane there.
Probably not possible with the way this hack works. Only 25% of the pads is constructing aircraft, the others are just for rearming.
May be it needs to spawn/build the plane right on free slot, and without flying/jumping after build?
I approve of that.
A quarta, 24/06/2020, 19:54, yaaaaa [email protected] escreveu:
May be it needs to spawn/build the plane right on free slot, and without flying/jumping after build?
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Also from the video @sorcerer86pt sent looks like planes land facing 0, they should face 224. https://github.com/MustaphaTR/Romanovs-Vengeance/commit/cc69debf2138312526bcd7c59110544e2a44017b
Changed the landing facing and added production capabilities to the pads. I don't know why TakeOffOnCreation: false is ignored. We have a ticket for that #683.
SpawnNeighboringActors from a modding perspective (given the information this PR as-is makes available to modders) seems awfully similar to FreeActor, so I believe differentiating via docs/name would be beneficial.
Updated and fixed an issue where selling the aircraft command would not remove the additional pads.
Rebased and updated.
Needs rebase.
Tbh I'm not sure if this PR is necessary. If this repository seems unmaintained to people, I don't think there is a reason to add this workaround, or is there? I.e. since we're not in a rush we can wait for docking to work like we need.