ra2
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A Red Alert 2 mod for the OpenRA game engine
Hello OpenRA2 devs, I love your work. I've been playing a rather long Soviet vs Allied game on a tsunami map and the game crashed. The log files do not...
We are trying to use this mod as one of the experiment of our 3D model and VXL rendering (unfortunately, we build those function based on newst openra commit) in...
There's already a PR https://github.com/OpenRA/ra2/pull/786 for `fly` sequence, but that doesn't completely fix the problem as I get the following after the fix. Another option is to define these sequences...
I tried to disguised the Spy as Rocketeers, but of course it would fail because IIRC in the original game it just pretend to be walk on the ground, but...
Closes https://github.com/OpenRA/ra2/issues/762
Closes https://github.com/OpenRA/ra2/issues/148.
Backported all the Garrison logic from romanovs-vengeance, without custom content. Right now, e1 (GI) and e2 (Conscript) can garrison. Should address issue #204. **Author:** Devon Dieffenbach (darky) **Credit:** DnAp (https://github.com/DnAp)...
I copied values from RV and did some testing to be sure that everything looked correct. I know we have an utility command for this, but back when i used...
~~Depends on https://github.com/OpenRA/OpenRA/pull/17787.~~
Rotated the offset vector of the child (plane) by the facing of the parent (ship) Closes #719