Miles Silberling-Cook
Miles Silberling-Cook
This appears to be stale, but I think this feature is wanted. I propose we close this an open an issue for the feature.
> The same approach taken in https://github.com/bevyengine/bevy/pull/10558 should be used here > - @atlv24 in https://github.com/bevyengine/bevy/pull/5208
I'd like to give a quick update here laying out the next steps. Most of the existing `mod_picking` code has been moved over, and but the work is still ongoing....
Oh, and one last thing. I want to mix 2d and 3d transforms can be mixed seamlessly in the hierarchy; mixing 2d and 3d stuff like this in games is...
> If you have other suggestions I'd love to hear them, but I find the f32 approach the simplest and least "magic". See my rough proposal [here](https://github.com/bevyengine/bevy/issues/1275#issuecomment-1944564800). This issue also...
I agree, incrementalism would be wise here.
FWIW i think panicking is fine here; there's similar stuff in the engine that already works this way. We can reconsider it in a broader review of bevy's error handling....
(You should be able to edit that hackMD doc btw).
Don't have time to look over this fully, but I like this. I also prefer the version without the trait bound on component. Just so I am sure this can...
We'll have to make `Children` immutable too, won't we? That will mean some extra vec cloning, so might want to look at an immutable vector impl. But I'm content with...