November

Results 11 issues of November

### Describe the bug During the moment when teleporting the player between two sides of a portal, strange flashes occur, you can see the Playermodel, and the surface the portal...

Type: Bug
What: Graphics
Priority 2: High

### Describe the bug ![image](https://github.com/StrataSource/Engine/assets/100051380/f6b8d853-7a69-41a1-9814-2cfccacef140) [test.zip](https://github.com/StrataSource/Engine/files/14058850/test.zip) Projected textures and baked lights interact with PBR Ambient Occlusion differently. Similarly bright surfaces can look completely different under a baked light and a...

Type: Bug
Type: Enhancement
What: Graphics
Focus: engine upgrades
Includes Map!

### What would this enhancement be for? Rendering ### Describe your enhancement suggestion in more detail A new keyvalue for env_projected_texture & env_cascade_light that can control the sharpness of the...

Type: Enhancement
What: Graphics

### Describe the bug It appears like projected textures completely ignores texture transforms and use the untransformed texture instead. A concrete texture with no projected texture: A ssbump is used...

Type: Bug
What: Graphics

### Describe the bug When opening a map, the 2d ortho views will occasionally turn fully black. The only way to fix this is to switch the 2d views to...

Type: Bug
What: Tools
What: Graphics
What: Hammer

### What would this enhancement be for? Hammer ### Describe your enhancement suggestion in more detail Tooltextures are quite useful in determining how a blending texture will look prior to...

Type: Enhancement
What: Hammer
Hammer Phase: 3

### What would this enhancement be for? Rendering ### Describe your enhancement suggestion in more detail $vertexalpha 1 is a handy parameter or WorldVertexTransition which allows the user to blend...

Type: Enhancement
What: Graphics
Type: Feature
Includes Map!

### Which component should be improved? Rendering ### Describe your feature suggestion in more detail The PBR shader should have an additional blending mode (or possibly more) that uses the...

Type: Feature

### What would this enhancement be for? Rendering ### Describe your enhancement suggestion in more detail There should be float intensities in hammer for the intensity of the baked bounce...

Type: Enhancement
What: Graphics
What: Hammer
Size 3: Medium
Priority 1: Critical

### Which component should be improved? Other ### Describe your feature suggestion in more detail I've been speaking with several other mappers and we believe at least two functions of...

What: Hammer
Type: Feature