Noel Stephens
Noel Stephens
@SamTheBay All good... don't want you to work too hard it just helps expedite finding where the issue could be. If it turns out to be too big of a...
@SamTheBay Awesome! This will help us track things down. Will let you know when the issue has been found and fixed (currently it is either in UTP Transport or possibly...
@SamTheBay I have deferred this to @ShadauxCat since it is believed to be part of an under investigation issue with UnityTransport. This stress test should help her narrow down the...
@Yoraiz0r This we were aware of for the DAHost. The DAHost mode is something that is more for development purposes than it is for a live service connection. _(which will...
Yeah. Currently you have to invoke base.OnNetworkSpawn within any override to assure CanCommitToTransform is set. Your suggested fix would resolve the potential for this issue.
@zachstronaut Ahh... Have you tried moving the component after the NetworkTransform? The attached script is something I have been meaning to add to our repo when I can spend a...
> I still think there's utility in exposing the PreSpawn and Spawn both rather than just Spawn. I've made the change that I proposed in my local Netcode for this...
@zachstronaut Just wanted to have you take a look at the PR. The pre and post spawn methods have to be invoked on a per NetworkObject basis, but it should...
@zachstronaut I think #2906 should address all of your suggested improvements and then possibly more. 👍 :godmode:
This PR's changes were migrated over to the public repository in #2874. These updates will be include in the next v1.9.0 release. Closing out this PR. Thank you for your...