Noel Stephens
Noel Stephens
#2822 will be in the next update. 👍
@zachstronaut Would you mind sharing your UnityTransport (_with the debug simulator settings expanded_) you used to get clients to drop almost immediately? I used 200ms jitter and 20% packet drop...
> The profiler says the Load (my scene) -- Scene Event -- is 17 kb ... do I just have more NetworkObjects living in this scene, is it that simple?...
@zachstronaut That area is something I plan on revisiting soon, but we have two releases (the experimental NGO v2.0.0) and the up-coming v1.9.0 that have taken a large chunk of...
Still investigating,
@Ufabsther Can you reproduce this using v1.9.1?
@Schuebl Do you have any special scenes added to your scenes in build list and/or are you programmatically generating a scene?
@UnkelRambo You can accomplish what you are trying to do by using its TryGet method like such: _(code snippet assumes the property and method are both within a NetworkBehaviour derived...
@UnkelRambo Currently, you are right and NGO does not handle communicating "null" as it really is of type "nothing". However, I do see where having had a pre-defined "null type"...
Totally understandable. The feature request is marked for import and we will look into a viable solution. _The example provided is really an intended usage pattern and might provide insight...