Noel Stephens

Results 304 comments of Noel Stephens

This has been something we are looking into fixing. Using the following example script: ``` public class InitializeNetworkVariable : NetworkBehaviour { private NetworkVariable m_NetworkVariableInitA = new NetworkVariable(default, NetworkVariableReadPermission.Everyone, NetworkVariableWritePermission.Owner); public...

@zachstronaut It really depends upon how you want to handle collision on the non-authority side of the equation for client-server. If you are "mix-matching" owner and server authoritative motion models,...

> That said, it may also be the case that Netcode doesn't send position data via a guaranteed delivery method on tick? Maybe it's lossy cause its a volatile piece...

> However, if you send reliable position ticks and apply those directly to the collider, but separately interpolate a visual target, this means that the path of the collider will...

@Risord Yeah, this indeed does look like it does not honor the ArraySegment and a fix would be for us to create a new constructor that does not include the...

@onigumo69 What version of NGO are you using? Also, what kind of physics material are you using for the character and what is the mass settings? You might be able...

@Maclay74 A simple example of your implementation would be the fastest way for us to help you prior to releasing v1.9.1. We do plan on having some samples that will...

Hi @EuNextti NetworkAnimator doesn't synchronize that level of detail in regards to changes... it synchronizes changes to the Animator states only. Not having your project to test I can't validate...

@mydavlet You need to either create a unique network prefab list or add your newly created network prefab to the DefaultNetworkPrefab list typically located at the root of the Assets...

You might try to extend the NetworkConfig.SpawnTimeout in the event it is taking longer than a second to fully synchronize the client (to make sure that messages aren't getting dropped)....