Noel Cross
Noel Cross
Anders, First of all, thanks for trying out Project Acoustics and providing the feedback. Handling limited dynamic objects like doors is something that we are currently experimenting with, but are...
Anders, I forgot that the experimental feature is only available for Unreal at this time. If you are interested in testing out the solution in Unreal, please let me know....
Anders, it sounds like you have an exciting VR game on your hands. When we do release the dynamic occluders feature, we hope to also have Unity support as well,...
@RoflanTsar Thank you for providing more information about this issue. Unfortunately, I don't think it provided any more data about where the system is failing so if we could get...
That's very interesting. Could you try the following python commands from a Command Prompt and then re-run the "**import clr**" command from inside UE5 to see if the crash is...
Hmm...let's go back to the UE's python folder and launch the python interpreter via the command: python -v Then try to "import clr" and see what happens. Here's the output...
@RoflanTsar @tamuranetsu I've tried both a standalone python (3.9.7) and the one in UE5.0.3 (also 3.9.7) and haven't been able to reproduce the issue on my machine. Let's first try...
@RoflanTsar At this point, these issues appear to be happening with core packages so perhaps trying to re-install UE5 will clear things up. Otherwise, I'm not sure what else to...
ToneTechnician, It's great to hear that you like Project Acoustics and see value in support for iOS. This support is something that we've contemplated and would like to support in...
@arazrm Thanks for trying out the Project Acoustics release for Unity. There's a couple of things to try to narrow down why you are not getting the desired experience. 1....