Noel Cross
Noel Cross
@monodop I've tried launching your pre-packaged binary on two different machines 10 times and didn't see a crash. Could you try your packaged build on a different machine? Maybe there...
@monodop After installing the SteelSeries GG App, I've been able to repro what you are seeing. This application exposes an 8ch output device that it hitting code that isn't well...
@monodop We'll look at getting this fixed in the marketplace plugin. For now, you should be able to copy the plugin source from the engine folders and place into your...
@simdax Thanks for your question and interest in the project. It does seems strange that you needed to manually copy pycparser since that is usually included in your UE engine...
@simdax it appears that you don't have an issue with Mark of the Web. I'm still not sure what's going on, but there is a series of workarounds that are...
@dredlime The Project Acoustics code is written in a cross-platform manner, so it is technically possible get it working on PlayStation 5. We don't have access to the Playstation SDK...
@dredlime For a time, our team supported source code access to the project which would have allowed a licensee to build the code for target console platforms. With some leadership...
Hello @dr0p1n, sorry for the inconvenience on this oversight and thanks for reporting the issue. The Download Center package is now updated to add the 2022 Wwise plugin.
The project is alive and doing well. The ask from the PA leadership team is to continue development on the project with a focus on internal studios for now.
We don't plan on modifying the Docker images that have been published. The container images should continue to work, although if Azure Batch makes changes that is no longer compatible...