Noel Cross
Noel Cross
@FraBad98 A few things that you should check to make sure that the plugin is functioning: 1. Make sure that you see the Project Acoustics plugin in your list of...
@FraBad98 can you walk through the instructions on the advanced debugging page and see if you get any further? https://learn.microsoft.com/en-us/gaming/acoustics/advanced-debugging Also, I'm curious if you are using this on a...
@FraBad98 You only really need the Acoustics Audio component added to the sound source if you want to override the acoustic parameters with our design controls. This is optional and...
@FraBad98 Let's have you first enable the debug drawing. When playing in editor, hit shift F1 to keep the game running and go to the Cmd window and type `PA.ShowStats...
@FraBad98 When you mention spatial reverb isn't working are you talking about with PIE or with a packaged build? We are aware that there is an issue with spatial reverb...
@matewfeel Unfortunately, this is a limitation of the currently alpha dynamic openings feature. We are continuing to explore ways to make this better, but have nothing new to share at...
@monodop We haven't seen this issue before although there were some crashes that we noticed when the Google Resonance plugin was enabled at the same time as the Project Acoustics...
@monodop when you disabled the plugin, did you disable from the plugins page, or did you unselect the plugin in the package settings? Unfortunately, just having the plugin enabled even...
@monodop Yes, it looks like the Windows platform settings are correct. One thing about the disabling of the Resonance plugin is that you need to make sure you restart the...
@monodop I downloaded the project and was able to get a packaged Windows build in the Shipping configuration. This was after I copied the ACE file into the Content/Acoustics folder...