godot-orchestrator
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Crashed on New Orchestration
Describe the bug
Godot keeps crashing when creating a new orchestration, no matter if it's a new file or an existing one.
Expected behavior
No response
Actual behavior
No response
How to Reproduce?
- Donwload&Install Orchestrator via Asset Library
-
New Orchestration
Godot full version
4.2.2 stable
Orchestrator version
2.0.1 Stable
Additional information
No response
What operating system are you using and is the Godot 4.2.2.stable version the official build @Deadhyena ? You also mention 2.0.1.stable, that isn't available on the Asset Library yet -- did you install 2.0.stable and then upgrade?
@Naros Windows 11 23H2, Godot 4.2.2 via Steam Yes, you are right, but I have tried on both 2.0.0 and 2.1 dev with the same result
~~Please use the official build from Godot, the Steam build is not compatible with GDExtension libraries.~~
I just installed Godot 4.2.2.stable via steam and downloaded the addon fro the asset library, worked fine. Did you make sure when you installed the plugin from the asset library that you unchecked the Ignore asset root checkbox?
See https://docs.vahera.com/orchestrator/getting-started/introduction/installation-guide
Did you make sure when you installed the plugin from the asset library that you unchecked the Ignore asset root checkbox? Yes, that's exactly what I did.
I just opened my projects (with installed Orchestrator) using the non-Steam version of Godot and everything works fine, however Steam version refuses to work with Orchestrator even after reinstallation.
P.S. I think I'll just use the non-Steam version for now and call it a day
When it crashes, is there anything logged in the Windows Event Viewer under the Windows Logs section in either the "Application", "Security", or "System" categories that relates to the crash? If so, if you could share those detail here that would be most helpful @Deadhyena .
For anyone who has the same issue but wants to stay on the Steam platform (for example to keep time tracking), I found a weird workaround.
- Download Godot from official website
- Open Godot local folder in Steam (Steam\steamapps\common\Godot Engine)
- Rename your downloaded Godot .exe (godot.windows.opt.tools.64.exe)
- Replace .exe in Steam folder with a new one. If you've downloaded the mono version - drop GodotSharp folder into Steam folder too
Orchestrator is working alright now.