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Crashed on New Orchestration

Open Deadhyena opened this issue 1 year ago • 7 comments

Describe the bug

Godot keeps crashing when creating a new orchestration, no matter if it's a new file or an existing one.

Expected behavior

No response

Actual behavior

No response

How to Reproduce?

  1. Donwload&Install Orchestrator via Asset Library
  2. New Orchestration

Godot full version

4.2.2 stable

Orchestrator version

2.0.1 Stable

Additional information

No response

Deadhyena avatar May 05 '24 16:05 Deadhyena

What operating system are you using and is the Godot 4.2.2.stable version the official build @Deadhyena ? You also mention 2.0.1.stable, that isn't available on the Asset Library yet -- did you install 2.0.stable and then upgrade?

Naros avatar May 05 '24 17:05 Naros

@Naros Windows 11 23H2, Godot 4.2.2 via Steam Yes, you are right, but I have tried on both 2.0.0 and 2.1 dev with the same result

Deadhyena avatar May 05 '24 17:05 Deadhyena

~~Please use the official build from Godot, the Steam build is not compatible with GDExtension libraries.~~

I just installed Godot 4.2.2.stable via steam and downloaded the addon fro the asset library, worked fine. Did you make sure when you installed the plugin from the asset library that you unchecked the Ignore asset root checkbox?

See https://docs.vahera.com/orchestrator/getting-started/introduction/installation-guide

Naros avatar May 05 '24 17:05 Naros

Did you make sure when you installed the plugin from the asset library that you unchecked the Ignore asset root checkbox? Yes, that's exactly what I did.

I just opened my projects (with installed Orchestrator) using the non-Steam version of Godot and everything works fine, however Steam version refuses to work with Orchestrator even after reinstallation.

P.S. I think I'll just use the non-Steam version for now and call it a day

Deadhyena avatar May 05 '24 18:05 Deadhyena

When it crashes, is there anything logged in the Windows Event Viewer under the Windows Logs section in either the "Application", "Security", or "System" categories that relates to the crash? If so, if you could share those detail here that would be most helpful @Deadhyena .

Naros avatar May 06 '24 16:05 Naros

@Naros here are test results, I hope that helps. report_1 report_2 report_3

Crash_log.zip

Deadhyena avatar May 06 '24 18:05 Deadhyena

For anyone who has the same issue but wants to stay on the Steam platform (for example to keep time tracking), I found a weird workaround.

  1. Download Godot from official website
  2. Open Godot local folder in Steam (Steam\steamapps\common\Godot Engine)
  3. Rename your downloaded Godot .exe (godot.windows.opt.tools.64.exe)
  4. Replace .exe in Steam folder with a new one. If you've downloaded the mono version - drop GodotSharp folder into Steam folder too

Orchestrator is working alright now.

Deadhyena avatar May 09 '24 21:05 Deadhyena