Chris Cranford
Chris Cranford
We need to test KoBeWi's work on godotengine/godot/pull/77104 to see if this satisfies our needs.
So we the new documentation at https://github.com/Vahera/godot-orchestrator-docs, we can now begin the translation step to Chinese. Would you be able to help with that translation effect @SettingSail ?
Fixed in godot-cpp as https://github.com/godotengine/godot-cpp/pull/1440 This is being backported for Godot 4.1, 4.2, and fixed in Godot 4.3
This is a neat idea, though we'll have to see how best to do this. We're currently re-evaluating the documentation system to think about not only multi-version but also multilingual...
This also has an added benefit: it allows Orchestrator to deliver OOTB functionality using function libraries. We had initially thought about doing this primarily using particular types of Orchestrations representing...
Hi @tarragonfly, I think, in general, this sounds like an elegant idea. It would simplify our internal process, where we use another tool for Behavior Trees for enemy AI, and...
> Correct, but I'm starting to waver on referencing existing EventGraphs as states. Perhaps it would be better to have dedicated States still expressed as EventGraphs but separate from current...
## Logical Operations * Place new node - complex step, currently cannot be undone. ⚠️ * Delete node - complex step, currently cannot be undone. ⚠️ * Move node ☑️...
Hi, thanks for the feedback. This is most definitely a good idea.
I think the upcoming `GraphFrame` feature will help with this from base Godot: https://github.com/Vahera/godot-orchestrator/assets/3255568/1ad87efe-110e-4faf-904c-b596be87ece8