MrSapps

Results 94 comments of MrSapps

Not sure what the cause of that GL error is, but you can pass the command line `-directx9` and see if directx works?

Hmm actually that GL error is probably just a bad path on an exception, since you seem to have a debug build try setting break on exception to see where/what...

Ah yes UNC probably doesn't work. I'll try to repro when I get time.

I just about got a working SEQ player on PS1, then my old dev machine died so can't progress until hardware is fixed, I may try and see if emulator...

PSX SEQ player here: https://github.com/paulsapps/alive/blob/dev/tools/psx_seq_player/SEQPLAYER.CPP might be worth adding an iso to the repo to save having to install antique SDK to compile.

AE anim formats should be working now.

Had to reverse unknown AE PSX anim compression types 6/7 which isn't the same as PC version. A few frames in each type don't decompress correctly. Needs more investigation/testing.

This is half done now, [i]test[/i] [b]test[/b] works. But displaying more than one sub does not.

Yeah I'm just sure.. I just hacked my local copy by renaming the namespace..

Is this every likely to be merged?