MrSapps

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these can be seen in the CI logs too: https://dev.azure.com/PaulMoran0488/alive/_build/results?buildId=834&view=logs&j=a5e52b91-c83f-5429-4a68-c246fc63a4f7&t=61b979ba-27c9-588c-740e-a675d85b471e will have to compare the assembly/decompiler output and behaviour of the original functions to avoid causing regressions when fixing these

There is now many more warnings which brings to light possibly many more bugs. The unused private field warning should probably be turned off though because we can't actually remove...

Looks like a map issue as it was designed to have muds running in from the left only. Prob same would happen to abe if he could run from the...

Might be worth checking a similar construction in AE.

More detailed steps: 1. Load a save near a greeter. 2. Get zapped and die. 3. Quit back to main menu. 4. Load the save again. 5. Get zapped and...

Easiest repro is start new game, go into the first secret and kill yourself asap, secret area notes get stuck.

issue 6 fixed in #1090

1 and 7 don't seem to repro since prim type 2 fix which makes sense as it may have attempted to render random pointers as prims

@mouzedrift can this be closed now since you didn't see any issues on a full run?