MrSapps

Results 94 comments of MrSapps

This won't work as it breaks ABI - merging will require breaking ABI and at that point we'd simply just have one BaseGameObject class that encapsulates the functionality of both...

`To be honest, this and the closest derivative classes are rather big and/or a dependency for most classes in the games, so I don't see them wholy coupled together in...

It might be worth implementing fixed quick save for AE and AO as part of this. For the state sync check you could just do a quick save and check...

Marking as OG bug since if you run the original executables you get the same results

AliveExeAE and AliveExeAO could probably be removed in favour of AliveExe. Would just need to tweak the logic to look for AO files, if found run AO, else look for...

prob need to run this again after all the recent changes to it

I'm wondering if the 16bit colour depth could maybe cause this - doesn't it decode to RGB32 and then get crushed to RGB16 by the rendering? AE hasn't got the...

This seems to be due to RGB555 instead of RGB888 decoding being used as seen by mlg

video link is rip, should probably start collecting repro videos to a dedicated youtube channel or something