Moritz Bender
Moritz Bender
Note that I could not get nyma rumble to work, so even though the binding should be correct I could not test it. Will make a separate issue to track...
How is this supposed to work? Because of the way TAStudio works, when you're at the end of the movie, the movie will continually extend. So effectively you're always "at...
This crashes at the following line: https://github.com/TASEmulators/BizHawk/blob/d788e603fd6e534bbf2e7dac23d4d1d81be33ed3/src/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IMemoryDomains.cs#L48 Stacktrace from gambatte: ``` gambatte::PPU::update (this=0x1bf1c2838b8, cc=218103920) at D:/GitHub/gambatte-core/libgambatte/src/video/ppu.cpp:1899 1899 p_.nextCallPtr->f(p_); (gdb) bt #0 gambatte::PPU::update (this=0x1bf1c2838b8, cc=218103920) at D:/GitHub/gambatte-core/libgambatte/src/video/ppu.cpp:1899 #1 0x00007ff857dcbe79 in gambatte::LCD::update...
Is this still relevant with the current quick(er)NES core in recent dev builds?
I have made a fork and applied the current diff as present in the bizhawk repo (with non-functional whitespace changes minimized) as a diff commit: https://github.com/Morilli/picodrive/commit/3dbd482ff9711f94ac9b4cfd374a46aadc2f1c08 I have verified that...
Yes, I have installed with mingw64 toolchain before. The qt5-static package is also only available on the (non-ucrt) mingw64 repo, so this log I posted is only from my self-compiled...
There should be no additional library dependencies, neither static nor dynamic, so there should be no such issues. As a note msvc builds the project perfectly fine. In case that...
Reproducing this is very inconsistent for me; I even wrote a lua script to automate randomly saving, loading and poking memory, and I only got the mentioned exception once. However...
Isn't this just branch + marker? Set a marker on the interesting frame, and save a branch on the inputs that work well. Then you could experiment and go back...
> If you picked e.g. Snes9x your preference would just be ignored. Right, the way core choosing currently works just ignores cores that are specified that can't actually run the...