Moritz Bender

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You'll also need to clear the RollColumn config to let it regenerate, that did work fine when I tested it.

A single savestate being larger than the savestate buffer (64MB) is an issue in itself as this will also limit the amount of total savestates SEVERELY at larger buffer sizes,...

We've got another report of this on bizhawk: https://github.com/TASEmulators/BizHawk/issues/4293. Apparently the core can actually hardcrash with certain games. I can't say whether a6002bb25431c6ce03cf10e67c317403990312bc itself has bugs but clearly it causes...

> * `CA1852` "Seal internal types": I approve, but I think making them `struct`s or otherwise rethinking the data representation would have a far greater impact than letting the JIT...

> Having a rule muted doesn't preclude a human from noticing and refactoring bad code. Sure, however if you're against changing certain code then it doesn't matter whether there is...

> `IList` is the correct type for a collection of warnings which may be appended to. No. Quoting from the [documentation](https://learn.microsoft.com/en-us/dotnet/api/system.collections.generic.ilist-1): IList `Represents a non-generic collection of objects that can...

Which tools exactly is this targeting? Is this for the lua api only, or are there other apis that need 64-bit functions?

> Looks to be present within NoIntro, a simple SMS gamedb update using the latest NoIntro dat should suffice here. Is there some existing process that does that? A quick...

I can not reproduce this, so it must be system/driver specific.

Going to reopen this because i ran into this recently and upon investigating the architecture around this is actively hostile and doesn't work properly. Note that this is not about...