Tomb-Editor
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Tomb Editor
In the Sound Infos tab, the first part area shows all catalogs that are loaded in for the project.  When you want to click on one of the buttons,...
Despite TE using decompiled winroomedit pathfinding, people are still having troubles: https://www.tombraiderforums.com/showpost.php?p=8212266&postcount=3182
Impossible portals are "allowed", but fail to be created, with a (more or less) obscure message (as in: it's not obvious). Open this project file: [Mountain-TE_portal_issue.zip](https://github.com/MontyTRC89/Tomb-Editor/files/5662057/Mountain-TE_portal_issue.zip) And reproduce these steps:...
Generally: - [x] A recently opened WADs list For the **animation editor**: - [ ] Clicking and dragging in the animation list does nothing. If no function is planned for...
This feature request was in some of the past "multiple TE issues" issue, but it seems now I can't find it.
Imagine creating a hill, and digging a lake in it. Then you want actual water: you have to split the room horizontally. The current way would be to duplicate the...
Currently it's not possible to apply triggers through portals, because trigger is an over-complicated data structure which isn't simply applied as sector attribute, but as abstract position-based entity. We need...
This was fixed at least once before, but came back after some changes to vertex effects and has been present at least since 1.2.7. It would be nice to fix...
When you go to trigger editor the objects are arranged in such a way that it looks entirely random. The objects in the dropdown menu are not arranged by scriptID...
**Summary:** While adding a new sound info you are asked to provide a slot ID. After that though you are not able to change the ID anymore. You have to...