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TE: Reflection effect is desynced across portals

Open DustieTRF opened this issue 5 years ago • 2 comments

This was fixed at least once before, but came back after some changes to vertex effects and has been present at least since 1.2.7. It would be nice to fix this once and for all but without breaking other vertex effects such as mist and glow :D

image

https://streamable.com/4mkj4

TE128-reflection-desync

DustieTRF avatar Sep 29 '19 10:09 DustieTRF

Possibly related to amount and/or order of vertices in rooms which can be distorted by adding imported geometry and/or merged statics. However, I can't reproduce it neither with stock TRLE wad statics nor with arbitrary imported geometry (e.g. our beloved Tank Boss).

Lwmte avatar Nov 16 '19 22:11 Lwmte

Partially fixed now, at least for rooms with merged statics

Lwmte avatar Nov 21 '19 21:11 Lwmte