ResidentEvilSeamlessHdProject
ResidentEvilSeamlessHdProject copied to clipboard
HD Texture packs for the Resident Evil games and DC2 (Hopefully) ~ The packs are made feasible by a custom-made mask textures recreation tool.
The idea would be to have an executable in the dolphin folder that allow the players to automatically download the different translation and replace the files of the pack. Problems...
For some reason, the Open Graph image of the Discord's invite link looks super bad:  As it is pretty ironic for an HD texture pack, we can create a...
I'm sure exactly sure how I can solve considering my web dev skill. That being said, it's quite convoluted to reproduce so I guess we can safely ignore that for...
Just another gallery but with in-game comparison shots. Might slowdown the website if there are too many images.
We can use http://dopresskit.com/ to simplify the technical part of the task. Still need to think about the content. The whole thing might be an overkill. But if we gain...

This will allow us to check quickly the match between the mask texture and the background. It will also make manual adjustment of these alpha channels easier by painting more...
Similar to #17, and again to avoid more manual work when generating new packs. Also consider a proper output folder structure. Since these files are not part of ROOM_CUT.bin, Classic...
Including their eventual duplicates. For now I have to create their own Bg infos manually. Hopefully RE2 had only an handful of these shots (2?). So it's not needed for...
Silly as it sounds I started the tool on Unity. Might be the time to port the tool over a more suitable framework. https://docs.microsoft.com/en-us/dotnet/framework/wpf/index