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Function to apply processed textures to the alpha channel textures

Open MoArtis opened this issue 5 years ago • 3 comments

This will allow us to check quickly the match between the mask texture and the background.

It will also make manual adjustment of these alpha channels easier by painting more or less transparent pixels on these texture and directly "see" the result.

From this: image

To this: image

This will quite certainly increase the size of the alpha channels though. So it needs to be optional and used when needed.

MoArtis avatar Mar 22 '19 03:03 MoArtis

can confirm issue have been fixed

saeedalshaikhpygas avatar Mar 24 '19 06:03 saeedalshaikhpygas

Thanks! @saeedalshaikhpygas I'm closing this issue.

MoArtis avatar Mar 24 '19 12:03 MoArtis

oh lol I was confused... This is not a texture issue though. Sorry. It's a feature to help us tweak the mask's alpha channel if needed. But yeah it looks like this other issue #1 😂

MoArtis avatar Mar 24 '19 12:03 MoArtis