ResidentEvilSeamlessHdProject
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Semi transparent seams appear on some "Mask patches" on reconstructed mask textures
I noticed them while looking at the files, I thought it was due to the shift correction of the BG.
Might be. I'm recoding the pixel shift right now. The resize method is just not accurate at all. After that I will check if these seams are still present.
Update about this: It is actually due to the vectorized alpha layer of the mask themselves. When the border of a layer is not touching the border of the image containing it, it will round it just a tiny bit and create these seams.
It is not really noticeable on Dolphin as the alpha layer seems to be clipped off only when the pixel is fully transparent. Might be a big issue if we are porting the pack to Classic Rebirth one day.
an actual fix might requires to tweak Potrace parameters and regenerate the alpha layers. Not very happy about it since we already tweaked some alpha layers... 😰
We will see how it goes with future packs. 👀 At least least avoid that mistake with RE3 or RE1.