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Manage panning shots automatically

Open MoArtis opened this issue 5 years ago • 6 comments

Including their eventual duplicates. For now I have to create their own Bg infos manually. Hopefully RE2 had only an handful of these shots (2?). So it's not needed for RE2 anymore. But that improvement might be handy for future packs (RE3? DC2?).

MoArtis avatar Mar 22 '19 03:03 MoArtis

Only these 2 in RE2 thankfully. RE1 has none, RE3 has one (when you arrive in front of the clock tower). I played DC2 recently and don't remember one. Capcom never went anything near Final Fantasy in their approach.

Kayael76 avatar Mar 22 '19 15:03 Kayael76

Then low priority unless we are making a FF pack ahah. And FF packs already exists at a very advanced stage like this one: https://sites.google.com/view/moguri-mod/ :D

MoArtis avatar Mar 22 '19 17:03 MoArtis

I forgot about the prologue in RE2, there's also a bigger image : tex1_256x160_9a1bb379184c1c26_74de77688fb8ed6e_9 tex1_256x160_d49a5d2efc8bf93f_74de77688fb8ed6e_9 tex1_64x160_7ee628a5bd669ac9_74de77688fb8ed6e_9 tex1_64x160_bbb8df357f5993fe_179df399d4904d63_9

It's not a BG, it's stored somewhere else in the PC version. Anyway I took care of it, I'll put it in an update later.

Kayael76 avatar Mar 23 '19 00:03 Kayael76

The only way for RE1 to have a texture pack is to use PC version with Peixoto, I have done this and although it was possible but was also difficult, Peixoto is hard to work with. However how do you guys plan on DC2 (dino crisis 2)??

saeedalshaikhpygas avatar Mar 23 '19 02:03 saeedalshaikhpygas

I would love to do any Capcom game using per-rendered background. But first we need to focus and build up a reputation with Resident Evil 2, which is arguably the most famous Capcom game using that technique.

For RE1, Gemini is working on a patch for it, eventually the dump tools and hi resolution texture support might be added. 🤔

@Kayael76 I will look for their asset name and their location within the PC data files.

MoArtis avatar Mar 23 '19 03:03 MoArtis

I added two new issues related to the intro and the endings. You can find the original textures and their original names there. #22 #23

MoArtis avatar Mar 23 '19 04:03 MoArtis