Mirsario

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Pretty much resolved with `v5.0-beta-14`. New requires should be their own issues. https://mirsar.io/Posts/TerrariaOverhaul-v5.0-beta-14

After fighting MonoMod's seemingly undocumented logging for quite a bit, I found that this is due to an internal SimpleNativeDetour object getting collected. Not an ILHook. ![image](https://github.com/tModLoader/tModLoader/assets/6795251/67d97993-7f38-42b2-a1b5-297796209666) ![image](https://github.com/tModLoader/tModLoader/assets/6795251/84f5bf7d-6e5b-4bd6-9b1f-992ec655001d)

The fix for this is described as a TODO in the [MonoMod.Core.Platforms.PlatformTripleDetourFactory.DetourBase.ReplaceDetourInLock](https://github.com/MonoMod/MonoMod/blob/reorganize/src/MonoMod.Core/Platforms/PlatformTripleDetourFactory.cs?ts=4#L85) method. A most-basic workaround of dumping old detours into a giant list prevents the issue from occurring, but...

@Chicken-Bones The problem with solving this (getting this over to MonoMod devs) wasn't reproducibility within TML, but outside it. This Discord thread has all the notes, including a potential solution:...

This happens because we do not currently ship natives for ARM, as well as 32-bit x86. But I'm not entirely sure why SDL2 is being accessed by a server.

Recreate the PR and stop rewriting history so much. We squash PRs, so you don't need an overly clean history in PRs.

I'm running into a similar sounding problem on Windows time from time, and after opening `app` and `window` files in `lapce-data/config/db` in another editor just now, I saw the following:...

Also experiencing this. I made a list of the mods we share, to then realize that.. yes, it does happen with just Sandwichable + QFAPI/QSL! Tried on versions `4.0.0-beta.12/ 3.0.0-beta.16`...

Rebased after more than a year, and changed the solution a bit: - `ToLower()` is replaced with `StringComparison` parameters for performance. - Instead of using `Path.GetExtension` and thus breaking non-FS...

Nowadays, we have the following "bot tag" in our Discord server for these cases. It's not calamity related. > If you're experiencing an issue with **inconsistent or barely working melee...