Mirsario

Results 39 comments of Mirsario

It's really happening on ALL graphics APIs in TerrariaNetCore solution. Currently suspecting this to be an issue in MojoShader, which is apparently used without exceptions, unlike I previously thought. Can't...

TML is already able to load resourcepacks from the vanilla workshop, but I guess the vanilla manual installation folder was forgotten about.

short ModPalmTree to ModTree diff: ```diff -public abstract class ModTree +public abstract class ModPalmTree { public virtual int CreateDust() - => 7; + => 215; public virtual int GrowthFXGore() =>...

> Currently suspecting this to be an issue in MojoShader Confirmed and fixed by Jopo & DominickKarma, [already merged into MojoShader](https://github.com/icculus/mojoshader/pulls?q=is%3Apr+acos+). We'll update the graphics natives on preview some time...

# Fixes TODO: - [x] Fixed the Volcano, Blood Butcherer, and a few other melee weapons using incorrect rotations & locations for their particle effects. - [x] Fixed `Blade of...

Also occurs for me on Win10 with [Zig](https://github.com/syntacti/lapce-zig), so it's most likely not plugins' fault. Reopening the editor after the crash shows what you've shown was happening before recent updates....

Closing from lack of response; most likely been fixed in rewrites anyway.

Reloading is removed for game design reasons, nothing technical. > Out of place, breaks pacing, does nothing but prevent shooting in a shooter > There will be better features for...

Nothing was "cut out", 5.0 is a from-scratch restart with an entirely new codebase, game design, and design values.