Mirsario
Mirsario
It's really happening on ALL graphics APIs in TerrariaNetCore solution. Currently suspecting this to be an issue in MojoShader, which is apparently used without exceptions, unlike I previously thought. Can't...
TML is already able to load resourcepacks from the vanilla workshop, but I guess the vanilla manual installation folder was forgotten about.
short ModPalmTree to ModTree diff: ```diff -public abstract class ModTree +public abstract class ModPalmTree { public virtual int CreateDust() - => 7; + => 215; public virtual int GrowthFXGore() =>...
Should be fixed now.
> Currently suspecting this to be an issue in MojoShader Confirmed and fixed by Jopo & DominickKarma, [already merged into MojoShader](https://github.com/icculus/mojoshader/pulls?q=is%3Apr+acos+). We'll update the graphics natives on preview some time...
# Fixes TODO: - [x] Fixed the Volcano, Blood Butcherer, and a few other melee weapons using incorrect rotations & locations for their particle effects. - [x] Fixed `Blade of...
Also occurs for me on Win10 with [Zig](https://github.com/syntacti/lapce-zig), so it's most likely not plugins' fault. Reopening the editor after the crash shows what you've shown was happening before recent updates....
Closing from lack of response; most likely been fixed in rewrites anyway.
Reloading is removed for game design reasons, nothing technical. > Out of place, breaks pacing, does nothing but prevent shooting in a shooter > There will be better features for...
Nothing was "cut out", 5.0 is a from-scratch restart with an entirely new codebase, game design, and design values.