Mirsario
Mirsario
https://en.wikipedia.org/wiki/Entity_component_system What you have in your engine is just the "Component-based" design, like anyone would see in Unity3D or other common engines. ECS, unlike EC, would not have any logic...
Similarly to #2139, this is a proposal for modernization of everything related to generation layers. ## Current Design First, have a look at the common usage of the current (1.3)...
# What's the state of the rebuild? This version is around 75%+ done. It's missing some features from the 1.3.X.X Terraria's Overhaul versions, but what's currently implemented is much superior...
This issue lists all problems and nitpicks to how Overhaul (5.0+) affects certain content from other mods. ## Mod - Starlight River #### Weapon Issues: - [ ] - **Vitric...
The main reason why Overhaul always lacked configuration has always been that it used lame vanilla menus for it. There was just not enough screen space for everything, and adding...
# Help If anyone wants to help with this via pull requests, you can find an example of definition of config entries here: https://github.com/Mirsario/TerrariaOverhaul/blob/1.4/Common/Camera/ScreenShakeSystem.cs?ts=4 Just create a static readonly field...
To make combat less annoying for people who actually don't currently want to get launched towards the enemy they're hitting, the on-hit-in-air velocity should be cancelled on axis-basis by currently...
**Describe the bug** No idea which side will have to fix this, but loading the mod together with [BackSlot](https://www.curseforge.com/minecraft/mc-mods/backslot) and using the latter's features results in the world crashing thanks...
This is self-explanatory. Correct me if I'm wrong, but there doesn't seem to be a way of localizing keybinds, and they don't even have a separate display name, so people...
This PR achieves the following: - Replaces complicated XML 'code' for organizing TML's dependency libraries with C# task invocations, fixing a cursed `RemoveAt(-1)` error. - The task works differently -...