Mirsario

Results 38 issues of Mirsario

https://en.wikipedia.org/wiki/Entity_component_system What you have in your engine is just the "Component-based" design, like anyone would see in Unity3D or other common engines. ECS, unlike EC, would not have any logic...

Similarly to #2139, this is a proposal for modernization of everything related to generation layers. ## Current Design First, have a look at the common usage of the current (1.3)...

Improvement
Requestor-TML Maintainers

# What's the state of the rebuild? This version is around 75%+ done. It's missing some features from the 1.3.X.X Terraria's Overhaul versions, but what's currently implemented is much superior...

This issue lists all problems and nitpicks to how Overhaul (5.0+) affects certain content from other mods. ## Mod - Starlight River #### Weapon Issues: - [ ] - **Vitric...

bug
help wanted
mod compatibility

The main reason why Overhaul always lacked configuration has always been that it used lame vanilla menus for it. There was just not enough screen space for everything, and adding...

enhancement
help wanted
configuration

# Help If anyone wants to help with this via pull requests, you can find an example of definition of config entries here: https://github.com/Mirsario/TerrariaOverhaul/blob/1.4/Common/Camera/ScreenShakeSystem.cs?ts=4 Just create a static readonly field...

enhancement
help wanted
configuration

To make combat less annoying for people who actually don't currently want to get launched towards the enemy they're hitting, the on-hit-in-air velocity should be cancelled on axis-basis by currently...

enhancement

**Describe the bug** No idea which side will have to fix this, but loading the mod together with [BackSlot](https://www.curseforge.com/minecraft/mc-mods/backslot) and using the latter's features results in the world crashing thanks...

bug

This is self-explanatory. Correct me if I'm wrong, but there doesn't seem to be a way of localizing keybinds, and they don't even have a separate display name, so people...

Feature - Hook
Feature - User Experience

This PR achieves the following: - Replaces complicated XML 'code' for organizing TML's dependency libraries with C# task invocations, fixing a cursed `RemoveAt(-1)` error. - The task works differently -...

Needs Further Testing
Benefit - Medium
Complexity - Medium