TerrariaOverhaul
TerrariaOverhaul copied to clipboard
v4.X vs v5.0 Feature Parity
What's the state of the rebuild?
This version is around 75%+ done. It's missing some features from the 1.3.X.X Terraria's Overhaul versions, but what's currently implemented is much superior to the old.
The Work-in-Progress 5.0 version for Terraria 1.4 is a complete reimplementation of the mod, which boasts:
- A vastly superior & open sourced codebase;
- Reimagined and more vanilla-faithful, while also more crazy, solid and fun game design;
- Magnitudes more overall quality assurance & polishing.
- Near flawless compatibility with content mods, to be polished further soon.
v4.X vs v5.0 Feature Parity Comparison
If you know something I forgot about - do let me know.
General Combat
v4.X | v5.0 | Feature | Comment |
---|---|---|---|
✅ | ❌ | Critical Strike Rework | Will be redesigned. |
✅ | ❌ | Headshot system | |
✅ | ❌ | Weakness & resistance system | Unlikely to come back. |
✅ | ✅ | Hit enemies get mini-stuns | |
✅ | ✅ | Damage randomization removed |
Movement
v4.X | v5.0 | Feature | Comment |
---|---|---|---|
✅ | ❌ | Stomping | |
✅ | ❌ | Swimming | |
✅ | ❌ | On Fire! Panic. |
Unlikely to be readded, except for screams. |
✅ | ✅ | Physics changes | Polished, more vanilla-faithful. |
✅ | ✅ | Grappling hook swinging physics | Improved heavily, now works for multi-hooks. |
✅ | ✅ | Bunnyhopping | |
✅ | ✅ | Wall jumps | |
✅ | ✅ | Wall flips | |
✅ | ✅ | Jump key buffering | |
✅ | ✅ | Climbing | Greatly improved. |
❌ | ✅ | Climbing preserves velocity | |
❌ | ✅ | Jump height control | Smoother than in vanilla. |
❌ | ✅ | Autojump always present |
Dodgerolls
v4.X | v5.0 | Feature | Comment |
---|---|---|---|
✅ | ✅ | Dodgerolls | Greatly improved. |
❌ | ✅ | Multiple dodgeroll charges | |
❌ | ✅ | Bunnyroll combos | |
❌ | ✅ | Recharge indicators | |
❌ | ✅ | "Critical Judgement" counter-attack |
Archery
v4.X | v5.0 | Feature | Comment |
---|---|---|---|
✅ | ❌ | Arrow Velocity | |
✅ | ✅ | Better sound effects | |
✅ | ✅ | Focused Shots | |
❌ | ✅ | Hover-charging | |
❌ | ✅ | Hover-shots |
Melee
v4.X | v5.0 | Feature | Comment |
---|---|---|---|
✅ | ❌ | Axe Bleeding | |
✅ | ❌ | Hammer Stunning | Will be replaced with knockback focus |
✅ | ✅ | Melee weapon aiming | Greatly improved. |
✅ | ✅ | Velocity-based damage | Improved. |
✅ | ✅ | Power attacks | Improved. |
✅ | ✅ | Broadsword Killing Blows | Improved. |
❌ | ✅ | Mid-air melee combat | |
❌ | ✅ | Melee slashing animations | |
❌ | ✅ | High quality audio | |
❌ | ✅ | Custom hit sound effects |
Guns
v4.X | v5.0 | Feature | Comment |
---|---|---|---|
✅ | ❌ | Reloading | Removed forever. |
✅ | ✅ | Muzzleflashes | Greatly improved. |
✅ | ✅ | Screenshake | Greatly improved. |
✅ | ✅ | Better sound effects | Greatly improved. |
✅ | ✅ | Visual recoil | |
❌ | ✅ | Modded content compatibility | Automatic. |
❌ | ✅ | New alternate fires | |
❌ | ✅ | Minigun recoil hovering |
Magic
v4.X | v5.0 | Feature | Comment |
---|---|---|---|
✅ | ✅ | Enemies drop mana on death | |
✅ | ✅ | Power blasts | |
❌ | ✅ | Enemies drop mana on hit | |
❌ | ✅ | New speed-based mana regeneration |
Camera
v4.X | v5.0 | Feature | Comment |
---|---|---|---|
✅ | ❌ | Mouse-look | |
✅ | ❌ | Zoom-in during dialogues | |
✅ | ❌ | Focus during dialogues | |
✅ | ✅ | Screen shake effects | Improved tenfold with use of noise sampling |
✅ | ✅ | Smooth movement | Improved to be framerate agnostic |
Ambience
v4.X | v5.0 | Feature | Comment |
---|---|---|---|
✅ | ❌ | Enemy footsteps | |
✅ | ✅ | Ambient sound loops | Greatly improved. |
✅ | ✅ | Player footsteps | |
❌ | ✅ | Highest quality sound effects | |
❌ | ✅ | Caves & halls reverb sound effects | Dynamic, based on nearby blocks |
❌ | ✅ | Underwater low pass sound filtering |
Player Visuals
v4.X | v5.0 | Feature | Comment |
---|---|---|---|
✅ | ✅ | Players facing the mouse cursor | |
✅ | ✅ | Weapon aiming animations | |
✅ | ✅ | Player velocity-based tilting | |
✅ | ✅ | 360° Mining helmet flashlight | |
✅ | ❌ | 360° arm rotations | feature/player_rendering |
Blood/Decals and Gore
v4.X | v5.0 | Feature | Comment |
---|---|---|---|
✅ | ❌ | Gore floats in water | |
✅ | ❌ | Blood spreads out in water | |
✅ | ✅ | Decal system | Capabilities vastly expanded. |
✅ | ✅ | Better blood particles | Greatly improved. |
✅ | ✅ | Gore interactivity | |
❌ | ✅ | High quality sound effects | |
❌ | ✅ | Modded content compatibility | |
❌ | ✅ | Explosions & flames leave burn decals | |
❌ | ✅ | Non-flesh gib interactivity |
Seasons
v4.X | v5.0 | Feature | Comment |
---|---|---|---|
✅ | ❌ | Seasons | |
✅ | ❌ | Evil Blooming | |
✅ | ❌ | Natural gore spawns during Evil Blooming | |
✅ | ❌ | Lightning strikes | |
✅ | ❌ | Water freezing | |
✅ | ❌ | Water evaporation | |
✅ | ❌ | Hurricanes | |
✅ | ❌ | Temperature (de)buffs |
NPC Dialogue Improvements
v4.X | v5.0 | Feature | Comment |
---|---|---|---|
✅ | ❌ | Over-time text appearance | |
✅ | ❌ | NPC speech soundbytes | |
✅ | ❌ | Camera zoom-in during dialogues | |
✅ | ❌ | Camera focus during dialogues |
Item Interactivity Improvements
v4.X | v5.0 | Feature | Comment |
---|---|---|---|
✅ | ❌ | Item physics & velocity | |
✅ | ❌ | Items play sound on impacts |
Enemy AI Improvements
v4.X | v5.0 | Feature | Comment |
---|---|---|---|
✅ | ❌ | Line-of-sight player spotting | |
✅ | ✅ | Fighter AI leaping at players |
Consumable Item Improvements
v4.X | v5.0 | Feature | Comment |
---|---|---|---|
✅ | ❌ | Consumed potions return bottles | |
✅ | ❌ | Hotkey-consumed potion animations | |
✅ | ❌ | Buff pop-ups upon activation |
Tree Falling Animations
v4.X | v5.0 | Feature | Comment |
---|---|---|---|
✅ | ✅ | Proper tree felling animation | Improved code & stability. |
❌ | ✅ | Works with mod trees | |
❌ | ✅ | Automatic stump removal |
Other
v4.X | v5.0 | Feature | Comment |
---|---|---|---|
✅ | ❌ | Fire System | Will be redesigned. |
✅ | ❌ | Durability | Unlikely to be readded. |
✅ | ❌ | Quick Action wheel | |
✅ | ❌ | Max stack size rounding | |
✅ | ❌ | Advanced smart cursor | |
✅ | ❌ | Extended item favoriting & marking | |
✅ | ❌ | Sand moisturizing effects |
Boss Battle Improvements
- ✅|❌ -
v4
only - ✅|✅ -
v4
&v5
- ❌|✅ -
v5
only
Boss | Intro | Audio | Death | Comment |
---|---|---|---|---|
King Slime | ❌|❌ | ✅|❌ | ✅|❌ | |
Eye of Cthulhu | ❌|❌ | ✅|❌ | ✅|❌ | |
Eater of Worlds | ❌|❌ | ❌|❌ | ❌|❌ | |
Brain of Cthulhu | ❌|❌ | ✅|❌ | ✅|❌ | |
Queen Bee | ❌|❌ | ✅|❌ | ✅|❌ | |
Skeletron | ❌|❌ | ✅|❌ | ✅|❌ | |
Wall of Flesh | ❌|❌ | ✅|❌ | ✅|❌ | |
The Twins | ❌|❌ | ✅|❌ | ✅|❌ | |
The Destroyer | ❌|❌ | ✅|❌ | ✅|❌ | |
Skeletron Prime | ❌|❌ | ✅|❌ | ✅|❌ | |
Golem | ❌|❌ | ❌|❌ | ✅|❌ | |
Plantera | ❌|❌ | ❌|❌ | ❌|❌ | |
The Lunatic | ❌|❌ | ❌|❌ | ❌|❌ | |
Moon Lord | ❌|❌ | ❌|❌ | ❌|❌ |
Content
Most of it wasn't very necessary
v4.X | v5.0 | Type | Feature | Comment |
---|---|---|---|---|
✅ | ✅ | Accessory | Bunny Paw | Greatly improved. |
✅ | ✅ | Tool | The Mop | Greatly improved. |
✅ | ✅ | Tool | Stone Axe | |
✅ | ✅ | Tool | Stone Pickaxe | |
✅ | ❌ | Ammo | Harmless Rocket | |
✅ | ❌ | Ammo | Onyx Cell | |
✅ | ❌ | Ammo | Water Arrow | |
✅ | ❌ | Consumable | Sleeping Potion | |
✅ | ❌ | Material | Charcoal | |
✅ | ❌ | Material | Red Gel | |
✅ | ❌ | Material | Repair Kits | |
✅ | ❌ | Miscellaneous | Music Disc | |
✅ | ❌ | Tool / Weapon | Rocket Jumper | |
✅ | ❌ | Placeable | Calendar | |
✅ | ❌ | Placeable | Gramophone | |
✅ | ❌ | Placeable | Lightning Rod | |
✅ | ❌ | Placeable | Repair Table | |
✅ | ❌ | Placeable | Smoke Detector | |
✅ | ❌ | Weapon | Impact Bomb | |
✅ | ❌ | Weapon | Impact Dynamite | |
✅ | ❌ | Weapon | Impact Grenade | |
✅ | ❌ | Weapon | Super Shotgun | |
✅ | ❌ | Weapon | All the Flail Whips | Will not be readded. |
i do hope the rocket jumper returns, it was fun to use
the world diffuculty box looks really scuffed. the text doesn't even fit the box
Hey, I just wanna know that is there any chance for the reloading system of guns be back? I think that is one of the spirit of this mod! I don't understand why it have to be deleted.
I really really like the weapon reloading system I hope you can take it back I'll even pay for you if I want
How prioritized is the camera system rewrite. Overhaul currently doesn't work with any multiplayer spectate mod.
I really really like the weapon reloading system I hope you can take it back I'll even pay for you if I want
he is not bringing it back due to compatibility reasons @TKSBF, among other reasons i forgot
it was a neat mechanic that made things interesting, it was also spaghetti hell(that's mor over thr code as a whole but you know), as well as incompatible, if i want that interesting id aimply grab 1.3 overhaul, which imma do
rocket jumpy as well, but it is likely to be less janky(could prob have a reload mechanic specific to it, to really push the feeling of from a different game)
Reloading is removed for game design reasons, nothing technical.
Out of place, breaks pacing, does nothing but prevent shooting in a shooter There will be better features for rangers
What about adding a super-mop type of item that lets you clean faster?
Will seasons be reimplemented?
Could you make it so that instead of the features being deleted entirely you can have them be optional instead? I really enjoyed some of the removed features like the reloading, and wanna see it be an optional feature rather than just completely removed.
I may not understand something, but why cut out some of the cool features like headshot system, swimming, axe bleeding and even reloading in guns? Mouse look, text appearing gradually, zoom-in during dialogues, those QoL features are something we need in terraria, why cut them out? I mean these features might were been "small" but they had made a whole picture of "Overhaul mod" which i remember while playing terraria 1.3v with this mode, the experience i had. Cutting these features out will just make overhaul mod feel incompletel and it's very depressing to realize they won't be in v5.0 of the mod
Nothing was "cut out", 5.0 is a from-scratch restart with an entirely new codebase, game design, and design values.