Mew Pur Pur

Results 258 comments of Mew Pur Pur

Leaving as draft then until we agree on an implementation. Redrawing bug moved to #73597

Take 2, but the implementation still feels wrong to me. Definitely not final (there's a bug with unindent anyway). - Implements a `move_selection()` method instead. It's for `move_lines_up()`, `move_lines_down()`, `duplicate()`,...

So I chatted a little with Paulb, wasn't very exhaustive but I think we observed the following: - Selection "pivots" are mishandled all over the place. - This includes at...

I've lost interest. This PR went through like 3 overhauls and I prefer to start over at this point. This isn't really salvageable. > Or perhaps only keep the "caret"...

Yeah, errors should only happen when the script is saved in an invalid state, but this is a bug in the parser so it happens as you're typing. I said...

@cdemirer Where do you suggest to place the check? Even before the `switch`? Edit: Doned.

Regarding the PR itself: I love this feature and I'll be using it a ton in debugging. But since 4.0 is in feature freeze and this doesn't fix any bugs,...

Since this is a small feature, the commits need to be squashed into one. Here's a link to our tutorial on this: https://docs.godotengine.org/en/stable/community/contributing/pr_workflow.html#the-interactive-rebase

This is clearly the correct implementation, I think it's a matter of whether we approve of the feature and if so, when we get to merging this. And I also...

@Mickeon So should AnimatedTexture get the "is_experimental" flag perhaps, then?