Mew Pur Pur
Mew Pur Pur
> I would suggest separating the changes that fixes clear errors in the documentation from stylistic changes for easier reviewing I initially asked Yuri and he suggested I should split...
Feedback addressed again :)
Duly noted!
Remember that your commits need to be squashed into one before the PR can be merged. Refer here: https://docs.godotengine.org/en/stable/community/contributing/pr_workflow.html#the-interactive-rebase
Which prints? I noticed this and I think I fixed it, AFAIK this is only done in methods that handle particularly selections (`get_selection_[something]`, `set_selection_[something]`, and `update_selection_[something]`). Other than that I...
What I said is correct, however, I did forget to leave it alone in `update_selection_mode_line()`. The other places are careful about not letting the lines run if there's no selection...
I get this very often in the following circumstance: - I'm running `scons` and compiling Godot. My laptop is sweating and heating up, presumably having 3 of its threads busy...
LGTM, I was thinking roughly the same implementation while looking into why this happens. `update_cache()` is starting to get quite heavy, but it's probably not a problem.
_poke poke?_
This just happened to me in 4.1.dev4, just confirming that we haven't accidentally fixed this yet. (vanilla Godot, no mods)